Video games are widely popular in America as 65% of the country’s population play video games. So video games can be a way to address climate change.
The initiative is the result of two recent games, Eco and Jupiter & Mars — the names hit the market recently. The leaders of the studios speak on their plan at VentureBeat GamesBeat Summit 2019 event last month. They discuss the differences in approaches that they took in developing games to spread awareness about climate change.
Sam Kennedy, CEO of the environmentally-focused game developer Tigertron, also spoke at the close of GamesBeat Summit 2019 with Amy Jo Kim, founder of Game Thinking and co-creator of games like The Sims — how the environment and eco-focused games can raise the awareness.
“Almost every second person in the gaming industry want to do something with meaning, something that impacts the world positively, and is more than just entertainment,” said Kim, while introducing Kennedy. “Sam went all in on that.”
Kennedy said, “At our gaming studio, we focus on building games that could ideally inspire people about saving the Earth and the environment. And currently, the issue that was front and center in our minds was climate change. We are seeing the effects today but if you project out in the years to come, it is really frightening.”
The game was launched on Earth Day 2019, April 22, on the PlayStation 4 and PSVR. Further, proceeds of the game will help charities.
John Krajewski, CEO of Strange Loop Games, spoke about the creation of Eco, “I really like how these gaming sessions, are inspiring and working on to bring out a change. Krajewski’s team at Strange Loop Games created Eco, a multiplayer simulation game that requires players to work in a team to create a society that can shoot down a meteor from destroying a planet.
Our PC gaming editor Jeff Grubb got obsessed with the educational game, last year. Strange Loop Games has previously worked with a couple of universities and also received a grant from the U.S. Department of Education. The company also raised money via Kickstarter and it debuted on Windows, Mac, and Linux in early 2018.